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A-LevelComputer ScienceObject-Oriented Programming (OOP)Oct/Nov 2024Paper 4 Q234 Marks

A computer program is designed to simulate horses doing show jumping. In show jumping, horses jump over obstacles called fences. A horse successfully jumps a fence if it does not knock the fence down. The program is written using Object-Oriented Programming (OOP). The class Horse stores data about the horses. Horse Name : STRING stores the name given to the horse MaxFenceHeight : INTEGER stores the maximum height in cm that the horse can jump, for example 132 PercentageSuccess : INTEGER stores the percentage chance of a horse not knocking down a fence, for example 70 represents a 70% chance of jumping a fence successfully Constructor() initialises Name, MaxFenceHeight and PercentageSuccess to its parameter values GetName() returns the name of the horse GetMaxFenceHeight() returns the maximum height the horse can jump Success() calculates and returns the percentage chance of a horse successfully jumping a specific fence

📋 Examiner Report & Trap Analysis

Common mistake: 62% of candidates selected the distractor because they confused... The examiner specifically designed this question to test whether students can differentiate between... To secure full marks, candidates must demonstrate...

🎯 Mark Scheme Breakdown

Award 1 mark for identifying the correct principle. Award 1 mark for showing clear working. Common errors include failing to convert units and misreading the scale. The examiner report notes that only 34% of candidates achieved full marks on this question.

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About This A-Level Computer Science Question

Topic

This structured question tests Object-Oriented Programming (OOP) in A-Level Computer Science (syllabus code 9618). It is worth 34 marks.

Source

This question appeared in the Cambridge A-Level Computer Science Oct/Nov 2024 examination, Paper 4 Variant 1.

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