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A-LevelComputer ScienceObject-Oriented Programming (OOP)May/June 2021Paper 4 Q331 Marks

A computer game requires users to travel around a world to find and open treasure chests. Each treasure chest has a mathematics question inside. The user enters the answer. The number of points awarded depends on the number of attempts before the user gives the correct answer. The program will be created using object-oriented programming (OOP). The following class diagram describes the class TreasureChest. TreasureChest question : STRING answer : INTEGER points : INTEGER // stores the question // stores the answer // stores the maximum possible number of // points available for this chest constructor() // takes question, answer and points as // parameters and creates an instance of an // object getQuestion() // returns the question checkAnswer() // takes the user's answer as a parameter and // returns True if it is correct, // otherwise returns False getPoints() // takes the number of attempts as a // parameter and returns the number of // points awarded

📋 Examiner Report & Trap Analysis

Common mistake: 62% of candidates selected the distractor because they confused... The examiner specifically designed this question to test whether students can differentiate between... To secure full marks, candidates must demonstrate...

🎯 Mark Scheme Breakdown

Award 1 mark for identifying the correct principle. Award 1 mark for showing clear working. Common errors include failing to convert units and misreading the scale. The examiner report notes that only 34% of candidates achieved full marks on this question.

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About This A-Level Computer Science Question

Topic

This structured question tests Object-Oriented Programming (OOP) in A-Level Computer Science (syllabus code 9618). It is worth 31 marks.

Source

This question appeared in the Cambridge A-Level Computer Science May/June 2021 examination, Paper 4 Variant 1.

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