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A-LevelComputer ScienceObject-Oriented Programming (OOP)May/June 2021Paper 4 Q331 Marks

A computer game requires users to travel around a world to find and open treasure chests. Each treasure chest has a mathematics question inside. The user enters the answer. The number of points awarded depends on the number of attempts before the user gives the correct answer. The program will be created using object-oriented programming (OOP). The following class diagram describes the class TreasureChest. TreasureChest question : STRING answer : INTEGER points : INTEGER // stores the question // stores the answer // stores the maximum possible number of // points available for this chest constructor() // takes question, answer and points as // parameters and creates an instance of an // object getQuestion() // returns the question checkAnswer() // takes the user's answer as a parameter and // returns True if it is correct, // otherwise returns False getPoints() // takes the number of attempts as a // parameter and returns the number of // points awarded

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The correct answer is . This question tests the candidate's understanding of object-oriented programming (oop) within the Computer Sciencesyllabus. The examiner's mark scheme requires...

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Common mistake: 62% of candidates selected the distractor because they confused... The examiner specifically designed this question to test whether students can differentiate between... To secure full marks, candidates must demonstrate...

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About This A-Level Computer Science Question

This structured question appeared in the Cambridge A-Level Computer Science (9618) May/June 2021 examination, Paper 4 Variant 1. It tests the topic of Object-Oriented Programming (OOP) and is worth 31 marks.

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