An electronic game has three square mats that are coloured red, green and blue. The player will see a colour displayed on a screen and has 1 second to hit the mat that matches the colour. If the player hits the correct mat, within 1 second, a counter is incremented. When a player hits an incorrect mat, the game ends. The game uses sensors and a microprocessor to determine if the player hits the correct mat within 1 second. Explain how the game uses sensors and a microprocessor to count the number of times a player hits a correct mat within 1 second.
- (a)An electronic game has three square mats that are coloured red, green and blue. The player will see a colour displayed on a screen and has 1 second to hit the mat that matches the colour. If the player hits the correct mat, within 1 second, a counter is incremented. When a player hits an incorrect mat, the game ends. The game uses sensors and a microprocessor to determine if the player hits the correct mat within 1 second. Explain how the game uses sensors and a microprocessor to count the number of times a player hits a correct mat within 1 second.[7]
Mark scheme
Marking points from the official mark scheme (Oct/Nov 2021). The mark or mark type is shown in brackets.
- 8 Seven from: - Timer is started; - Pressure sensor (within each mat); - Sensor sends data to microprocessor; - Analogue data is converted to digital (using ADC); - Microprocessor compares data to stored value(s); - If data matches / in/out range microprocessor stops timer; - If data matches / in/out range microprocessor checks if data has come from correct colour mat sensor; - If data matches / in/out range microprocessor checks to see if timer is stopped at less than 1 second; - If data matches / in/out range microprocessor increments counter if timer is less than 1 second and colour/mat is correct; - If correct colour/mat is hit, timer is reset and the whole process is repeated; - If data has not come from the correct colour mat sensor the game ends
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