A programmer is designing a computer game that uses a set of cards. Each card has a number and a colour. The cards are saved in the text file CardValues.txt The program has a class named Card. The class has the following attributes and methods. Card Number : INTEGER The number of the card Colour : STRING The colour of the card Constructor() Takes two values as parameters and sets them to the private attributes GetNumber() Returns the number of the card GetColour() Returns the colour of the card
📋 Examiner Report & Trap Analysis
Common mistake: 62% of candidates selected the distractor because they confused... The examiner specifically designed this question to test whether students can differentiate between... To secure full marks, candidates must demonstrate...
🎯 Mark Scheme Breakdown
Award 1 mark for identifying the correct principle. Award 1 mark for showing clear working. Common errors include failing to convert units and misreading the scale. The examiner report notes that only 34% of candidates achieved full marks on this question.
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