A programmer is designing a computer game that uses a set of cards. Each card has a number and a colour. The cards are saved in the text file CardValues.txt The program has a class named Card. The class has the following attributes and methods. Card Number : INTEGER The number of the card Colour : STRING The colour of the card Constructor() Takes two values as parameters and sets them to the private attributes GetNumber() Returns the number of the card GetColour() Returns the colour of the card
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