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A-LevelComputer ScienceObject-Oriented ProgrammingMay/June 2022Paper 4 Q327 Marks

A programmer is designing a computer game that uses a set of cards. Each card has a number and a colour. The cards are saved in the text file CardValues.txt The program has a class named Card. The class has the following attributes and methods. Card Number : INTEGER The number of the card Colour : STRING The colour of the card Constructor() Takes two values as parameters and sets them to the private attributes GetNumber() Returns the number of the card GetColour() Returns the colour of the card

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About This A-Level Computer Science Question

This structured question appeared in the Cambridge A-Level Computer Science (9618) May/June 2022 examination, Paper 4 Variant 2. It tests the topic of Object-Oriented Programming and is worth 27 marks.

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