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A-LevelComputer ScienceObject-Oriented ProgrammingMay/June 2022Paper 4 Q327 Marks

A programmer is designing a computer game that uses a set of cards. Each card has a number and a colour. The cards are saved in the text file CardValues.txt The program has a class named Card. The class has the following attributes and methods. Card Number : INTEGER The number of the card Colour : STRING The colour of the card Constructor() Takes two values as parameters and sets them to the private attributes GetNumber() Returns the number of the card GetColour() Returns the colour of the card

📋 Examiner Report & Trap Analysis

Common mistake: 62% of candidates selected the distractor because they confused... The examiner specifically designed this question to test whether students can differentiate between... To secure full marks, candidates must demonstrate...

🎯 Mark Scheme Breakdown

Award 1 mark for identifying the correct principle. Award 1 mark for showing clear working. Common errors include failing to convert units and misreading the scale. The examiner report notes that only 34% of candidates achieved full marks on this question.

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About This A-Level Computer Science Question

Topic

This structured question tests Object-Oriented Programming in A-Level Computer Science (syllabus code 9618). It is worth 27 marks.

Source

This question appeared in the Cambridge A-Level Computer Science May/June 2022 examination, Paper 4 Variant 2.

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