The following is from a magazine review of a computer game called Harold. Herald Review Devilishly difficult. Harold is a cleverly crafted, personality-packed infinite-runner platformer with visual style to spare. Its title character, however, is an awkward athlete and a bit of a loser, both literally and figuratively. Despite Harold's unwavering determination and enduring spirit, he does dumb things, like high-fiving a cactus. Thankfully, you don't assume the role of this doomed underdog, but of his equally-determined guardian angel Gabe. The monkey wrench¹ in this race is that you have no direct control over the perpetual runner, so clearing and altering his path via divine intervention is the key to ensuring that the lanky, bespectacled competitor finishes in at least third place. Earning the bronze is no simple feat, though, as Harold is an intentionally difficult game, one that ultimately has hardcore completionists and seasoned speed runners in mind. The courses sport the usual platforming elements and obstacles, from moving blocks and slippery surfaces to spiky walls and bottomless pits, but Harold goes beyond the tried-and-true template with some especially inspired touches; using an ethereal mallet to transform a chomping crocodile into a belly-up bridge and flinging Harold forward with a sling-shotting noose trap never gets old. Interacting with these hazards involves using the left analog stick in a variety of ways: a single level could see you pushing, pulling, flicking, and rotating the stick over the course of just a few seconds. Given how you also cycle through obstacles by squeezing the triggers, Harold puts your nimble fingers through the paces. It feels fantastic when you're in the zone—circumventing traps, swinging on ropes, and hitting the ground running with a speed boost—but getting to that point takes some serious practice. ... Harold's gameplay is complemented by a hand-drawn art style that wouldn't look out of place in a 90s era Disney film. Seriously, swap the runners—during the jungle races—with the cast of The Lion King, and the action wouldn't miss a visual beat. The pop-off-the-screen art style isn't limited to static backgrounds, either; characters animate in amazing, cartoony detail, and gameplay elements, like rope bridge planks that can be popped to persuade Harold to pick up the pace, bring the pretty presentation to life. Sadly, Harold's steep difficulty doesn't leave you with any time to admire the gorgeous surroundings like a first time tourist. As pleasing as the presentation is, only the most skilled players will enjoy having their eyes and reflexes engaged simultaneously. Harold is at its fleet-footed best when everything clicks; when your divine guidance not only propels the protagonist to victory, but also leaves his cocky competition on the wrong end of a devious trap. But these momentum-fueled moments will be experienced by only the most dedicated players. And even genre enthusiasts will occasionally be let down by the gamepad-only controls; the inputs are generally spot-on, but the mouse-and-keyboard crowd might miss the precision of their preferred set-ups when they're called upon to manage multiple tasks simultaneously. Although this genre's been done to death, Harold's inspired levels, imaginative mechanics, eye-popping presentation, endless charm, and steep challenge separate from the pack. It's only that latter element that crosses the line, sometimes making Harold more frustrating than fun. This game's reflex-taxing level of difficulty isn't for the faint of heart. However, if you're not afraid of a few laps on the trial-and-error treadmill, Harold might just become your next endless-runner fixation. ¹ monkey wrench: the main difficulty
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