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A-LevelComputer ScienceProgramming Constructs & Data TypesOct/Nov 2024Paper 2 Q818 Marks

A program is being developed to implement a game for up to six players. During the game, each player assembles a team of characters. At the start of the game there are 45 characters available. Each character has four attributes, as follows: | Attribute | Examples | Comment | |-----------|--------------------------|-------------------------------------------------------------------------------------------------------| | Player | 0, 1, 3 | The player the character is assigned to. | | Role | Builder, Teacher, Doctor | The job that the character will perform in the game. | | Name | Bill, Lee, Farah, Mo | The name of the character. Several characters may perform the same role, but they will each have a unique name. | | Level | 14, 23, 76 | The skill level of the character. An integer in the range 0 to 100 inclusive. | The programmer has defined a record type to define each character. The record type definition is shown in pseudocode as follows: TYPE CharacterType DECLARE Player : INTEGER DECLARE Role : STRING DECLARE Name : STRING DECLARE Level : INTEGER ENDTYPE The Player field indicates the player to which the character is assigned (1 to 6). The field value is 0 if the character is not assigned to any player. The programmer has defined a global array to store the character data as follows: DECLARE Character : ARRAY[1:45] OF CharacterType At the start of the game all record fields are initialised, and all Player field values are set to 0 The programmer has defined a program module as follows: | Module | Description | |----------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Assign() | • called with two parameters: | Ο an integer representing a player | Ο a string representing a character role | • search the Character array for an unassigned character with the required role | • If found, assign the character to the given player and output a confirmation message, for example: | "Bill the Builder has been assigned to player 3" | • If no unassigned character with the required role is found, output a suitable message. |

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The correct answer is . This question tests the candidate's understanding of programming constructs & data types within the Computer Sciencesyllabus. The examiner's mark scheme requires...

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About This A-Level Computer Science Question

This structured question appeared in the Cambridge A-Level Computer Science (9618) Oct/Nov 2024 examination, Paper 2 Variant 2. It tests the topic of Programming Constructs & Data Types and is worth 18 marks.

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