O-Level Kinematics: The Velocity-Time Graph Blueprint

What does an upward sloping straight line mean on a physics motion graph?
Table of Contents
Kinematics graphs appear on virtually every CAIE Physics Paper 2. They're worth 6–10 marks per sitting, and they're one of the easiest topics to score full marks on — if you know exactly what the examiner wants. This guide, part of our Ultimate O-Level Physics Guide, breaks the topic down into a repeatable system you can use on any graph question.
1. The Three Graph Types You Must Know
CAIE tests three motion graphs. Each one tells you something different, and confusing them is the #1 source of lost marks. Here's the cheat sheet:
| Graph Type | Gradient Tells You | Area Tells You |
|---|---|---|
| Displacement–Time | Velocity | Nothing useful (don't calculate it) |
| Velocity–Time | Acceleration | Distance / Displacement |
| Acceleration–Time | Rate of change of acceleration (jerk) | Change in velocity |
2. Gradient vs. Area — The Two Extraction Tools
Every single graph question boils down to one of two operations: calculate the gradient or calculate the area under the curve. That's it. Once you identify which operation is being asked, the maths is straightforward.
Gradient (Slope)
Pick two points on the straight section of the line. Use the formula:
On a velocity-time graph, this gives you acceleration in m/s². Always include units in your answer — the examiner won't award the mark without them.
Area Under the Curve
Break the shape under the line into rectangles and triangles. For a typical v-t graph showing acceleration then constant speed then deceleration, you'll get a trapezium. Either use the trapezium formula or split it into simpler shapes:
- Rectangle: base × height
- Triangle: ½ × base × height
- Trapezium: ½ × (a + b) × h
3. Worked Past Paper Problem
Question (based on 0625/22/M/J/23 style):
A car accelerates uniformly from rest to 20 m/s in 8 seconds, travels at constant speed for 12 seconds, then decelerates uniformly to rest in 5 seconds. Sketch the velocity-time graph and calculate the total distance travelled.
Step 1 — Identify the key points
- t = 0s, v = 0 m/s (starts from rest)
- t = 8s, v = 20 m/s (end of acceleration phase)
- t = 20s, v = 20 m/s (end of constant speed phase: 8 + 12 = 20)
- t = 25s, v = 0 m/s (end of deceleration phase: 20 + 5 = 25)
Step 2 — Calculate area under the graph
- Triangle (0–8s): ½ × 8 × 20 = 80 m
- Rectangle (8–20s): 12 × 20 = 240 m
- Triangle (20–25s): ½ × 5 × 20 = 50 m
Step 3 — Add up
4. The 3 Traps Examiners Set Every Year
Trap 1: Confusing graph types
A flat line on a displacement-time graph means stationary. A flat line on a velocity-time graph means constant speed. The examiner deliberately uses identical-looking graphs with different axis labels. Always read the y-axis first.
Trap 2: Forgetting units
If the time axis is in minutes but the speed axis is in m/s, you must convert minutes to seconds before calculating. I've seen students write "acceleration = 5 m/min²" — that's an instant zero.
Trap 3: Curved lines
A curve on a v-t graph means changing acceleration (not constant). If asked to find instantaneous acceleration at a specific point, draw a tangent to the curve at that point and calculate the tangent's gradient. Don't just pick two random points on the curve.
Frequently Asked Questions
What does a horizontal line on a velocity-time graph mean?▼
How do you calculate distance from a velocity-time graph?▼
Can acceleration be negative on a velocity-time graph?▼
What is the difference between speed-time and velocity-time graphs?▼
What does terminal velocity look like on a velocity-time graph?▼
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